Guidelines
The World of Tittle is free from the struggles that burden our own. Discrimination doesn't exist - its people simply don't understand the concept. Everyone is accepted as they are, regardless of origin, appearance, beliefs, or love. Judgment is based on actions, not labels. Players are encouraged to explore with openness and respect. Tittle is a realm of adventure and wonder - an escape, not a battleground for real-world conflicts.
Code of Play
By playing in the World of Tittle, every player agrees to uphold the following principles:
Embrace Acceptance - Engage with the world and fellow players with openness and respect. Tittle is a place of adventure and wonder - an escape, not a space for real-world conflicts or discrimination.
Respect Player Representation - Accept how others choose to present their characters, identities, and stories. Every portrayal is valid and enriches the shared experience.
Honor Player Engagement - Recognize that each player engages in their own way and at their own pace. Respect their boundaries, playstyles, and level of participation.
Foster Collaborative Storytelling - Work together to create compelling narratives, ensuring all voices are heard and contribute meaningfully.
Uphold the Spirit of Play - Prioritize fun, fairness, and creativity, making the game an enjoyable and welcoming space for all.
Core Lore vs Open Lore
Core Lore defines the history, major world events, geography, magic systems, and foundational cultures of Tittle. It remains unchangeable and ensures the world maintains consistency. Core Lore will be updated by me.
Open Lore consists of individual adventures, stories, character expression, player-created settlements and organizations. Players have freedom within this space, as long as it does not contradict the Core Lore.
Examples of Core Lore:
The history of nations and cultural foundations of the world.
The existence, function and nature of world landmarks.
World, settlement and battle maps.
The structure and purpose of political systems.
The fundamental rules of magic, physics, and divine influence.
Official items, spells, objects, materials and artifacts.
Mythical figures and living individuals.
Any official game mechanics, expansions, or canon story arcs.
Examples of Open Lore:
Character backstories and personal journeys.
Player-created factions, settlements and organizations.
Local myths and stories.
Political struggles, interpersonal conflicts and character-driven plots.
Large-scale events (e.g., war, revolution, destruction of a major city)
Expanding unexplored locales, as long as they do not redefine world geography. Does not include creation of new regions.
Player-created items, spells, objects, materials and artifacts.
Community Voting
The community wields significant influence, ensuring a world shaped by its players. These are some examples of content that can be voted on:
Order of Releases
Website Feature Updates
Community-Driven Events
Adventure, Characters, Spells and Equipment Submissions