Epic Characters, Epic Journeys
All adventurers in the World of Tittle begin with wondrous gear and awakened power. No common folk here.
Two Ways to Build a Character
Getting started is simple. Either select one from the list of Prebuilt templates below or use the Character Sheet to create one from scratch.
Prebuilt Characters are ready to play and offer a range of personalities, stat allocations and styles that reflect the whimsical World of Tittle. If you prefer a more personalized approach, the character sheet lets you customize every detail of your character.
Wise Forager
Alchemystic
Magic - Emotions
Anger
1
Surprise
4
Happiness
3
Fear
4
Disgust
4
Sadness
4
Mastery
3
Physical
4
Mental
3
Skills
Talents
Animal Ally
Insight
Healing
Trauma: 0
Empathy: 3
Curious Nomad
Alchemystic
Magic - Emotions
Anger
2
Surprise
4
Happiness
5
Fear
2
Disgust
3
Sadness
4
Mastery
2
Physical
5
Mental
3
Skills
Talents
Crafting
Focus
Resilience
Trauma: 0
Empathy: 3
Brute Powerhouse
Battleborn
Magic - Emotions
Anger
6
Surprise
2
Happiness
2
Fear
3
Disgust
5
Sadness
2
Mastery
7
Physical
1
Mental
2
Skills
Talents
Strength
Resilience
Menace
Trauma: 1
Empathy: 2
Precision Fighter
Battleborn
Magic - Emotions
Anger
4
Surprise
2
Happiness
2
Fear
4
Disgust
4
Sadness
4
Mastery
5
Physical
4
Mental
1
Skills
Talents
Focus
Swiftness
Stealth
Trauma: 1
Empathy: 2
Sassy Healer
Heartist
Magic - Emotions
Anger
2
Surprise
3
Happiness
5
Fear
1
Disgust
4
Sadness
5
Mastery
2
Physical
3
Mental
5
Skills
Talents
Charm
Healing
Artistry
Trauma: 1
Empathy: 4
Plotting Mastermind
Heartist
Magic - Emotions
Anger
3
Surprise
2
Happiness
3
Fear
4
Disgust
4
Sadness
4
Mastery
1
Physical
6
Mental
3
Skills
Talents
Deceit
Insight
Diplomacy
Trauma: 1
Empathy: 4
Petty Merchant
Loresmith
Magic - Emotions
Anger
3
Surprise
4
Happiness
4
Fear
2
Disgust
3
Sadness
4
Mastery
2
Physical
5
Mental
3
Skills
Talents
Diplomacy
Deceit
Charm
Trauma: 0
Empathy: 2
Tavern Patron
Loresmith
Magic - Emotions
Anger
2
Surprise
3
Happiness
6
Fear
1
Disgust
2
Sadness
6
Mastery
2
Physical
3
Mental
5
Skills
Talents
Artistry
Insight
Diplomacy
Trauma: 0
Empathy: 2
Stealthy Trickster
Seeker
Magic - Emotions
Anger
2
Surprise
5
Happiness
3
Fear
3
Disgust
3
Sadness
4
Mastery
3
Physical
3
Mental
4
Skills
Talents
Stealth
Deceit
Swiftness
Trauma: 0
Empathy: 1
Pack Leader
Seeker
Magic - Emotions
Anger
3
Surprise
3
Happiness
4
Fear
3
Disgust
3
Sadness
4
Mastery
3
Physical
4
Mental
3
Skills
Talents
Animal Ally
Focus
Insight
Trauma: 0
Empathy: 1
Creative Visionary
Unbound
Magic - Emotions
Anger
1
Surprise
6
Happiness
5
Fear
1
Disgust
2
Sadness
5
Mastery
2
Physical
3
Mental
5
Skills
Talents
Artistry
Charm
Focus
Trauma: 2
Empathy: 1
Chaotic Wildling
Unbound
Magic - Emotions
Anger
2
Surprise
9
Happiness
2
Fear
3
Disgust
2
Sadness
2
Mastery
4
Physical
2
Mental
4
Skills
Talents
Menace
Swiftness
Strength
Trauma: 2
Empathy: 1
Fill in your Character Sheet
This Character Sheet records everything your character will carry into the world - their strengths, their emotional magic, and the skills they rely on. It tracks their health, defenses, weapons, spells, equipment, and the hardships they endure. It also marks the bonds they share with others and the weight of their past traumas.
Here are the sheets for both Easy and Hero Modes.


Choose a Nation
You are a denizen of one of the seven powerful Nations in the World of Tittle, each with its own unique history, culture, and influence over the land. As a citizen, you’ll gain a bonus specific to your nation. These bonuses are tailored to reflect the strengths of each Nation, providing you with distinct advantages on your journey.
Nation Bonuses
Id | Nation | Name | Effect |
---|---|---|---|
1 | Chromochronos | Sacrificial | Once per Rest, when an ally gains a Trauma, you can choose to gain it instead of them. They become Lucky. |
2 | Dingle Dominion | Seen It All | Once per Rest, you can reroll a Critical Failure (a roll of 1). If you roll a 1 again, ignore the Trauma effect. |
3 | Gastronomnom | Assertive | Once per Rest, you may declare one die to have rolled a 9, regardless of the actual result. |
4 | Kingdom of Kingdoms | Everlasting | The first time you die in a day, you revive with 1 health instead and can do 1 Action. |
5 | Sunsea | Capable | You can choose an additional Talent. |
6 | United Union | Savant | Increase your Mental Mastery with +2. |
7 | Wisdom Wise | Magi | Choose an Emotion. Your Hysteria Limit is increased to 6 with it. |
Choose a Way
Ways are the structured and disciplined methodologies of adventuring in the world of Tittle. Each Way represents a distinct, formalized approach to navigating the dangers, challenges, and mysteries of the world, emphasizing a unique philosophy, skill set, and tactical mindset.
Roleplaying Questions
Consider these questions when building your character. This list isn't exhaustive or mandatory - feel free to add or remove questions as needed.
Emotional History - How do past experiences shape your reaction to this challenge?
Collaborative Empathy - When someone helps you, how does it affect your confidence and resolve?
Why This Nation? - What drew you to this nation - heritage, ideology, or opportunity?
Why This Way? - What led you to follow this Way? Do you embrace it or struggle with it?
Oaths and Allegiances - What promises shape your choices and loyalties?
Betrayal and Trust - Who betrayed you, and how does it shape your trust now?
Survival vs. Honor - Where do you draw the line between survival and principles?