Dice Whims Tabletop RPG

A Tabletop that makes you feel

Fate Difficulty System

The Fate System establishes action and encounter difficulty through set thresholds. The GM selects a difficulty level - Easy, Medium, Hard, or Legendary - each with a predefined success range. Before players roll, the GM must declare the Difficulty Number, a specific value within that range.

Players roll 1d10 + Magic Bonus (1-10) + Mastery Bonus (1-10) + Bonuses (of their choice) to determine their result. If the roll meets the difficulty threshold, they succeed. Rolls below the threshold result in failure. Rolls exceeding the threshold, result in a Critical Success. Legendary tasks have the narrowest success window, making them the most challenging.

Difficulties

Easy11-253 (Below)28.5 (Above)70 (Above)
Medium26-403 (Below)28.5 (Within)70 (Above)
Hard41-553 (Below)28.5 (Below)70 (Above)
Legendary56-653 (Below)28.5 (Below)70 (Within)

Rewards

Reward players often and well. Whether through looting enemies or discovering hidden treasure. Rewards can include items, spells, and, of course, currency. When players reach their maximum allowed equipment or spells and acquire a new asset, they must discard the excess (selling, throwing away, passing to another player).

Challenges

Challenges are narrative-driven, GM-initiated events designed to test the players in various ways. These scenarios are quick to resolve and focus on creating engaging moments during the story.

For each challenge, the GM sets the difficulty (Easy, Medium, Hard, Legendary) and describes the scenario. Each player then rolls once, with their result determining failure or success. The effect gained lasts for the current and the next scene, unless the GM chooses differently. Here are a few example challenges:

Other Resources

Click to Roll